Good specimen
This game is a good specimen of script used to serve a purpose that compliments the overall game's identity and theme. Although not a totally original idea, the concept for mechanics in this game shines in the way that it talks to the viewer. I found myself on several occasions getting very competitive and loving the way that the aiming system panned out. The only things I could say offered as a drawback were very minor features to the mechanics of the game, and aren't even worth noting.
The soundtrack was nice as it was diverse for each backdrop, which call me strange, but it added something for me. Although, the menu music and the music it matched in game was annoying after a while, considering the short loop time and repetitive nature of it.
I was originally going to talk about how there's a lack of gratification in the game, but in the long term it's hard to get a meaty feel out of a target based shooting game. The only lame thing is the length of this game is sub par in my opinion. Implementing more world and more insane target situations would be great. Possible putting in a "hardcore mode" or something which doesn't give you the extra circle for your cross hair, and requires you to really analyse the wind direction and speed. Small things like that can really offer a cool challenge.
In the gameplay, occasionally I'd find myself slightly frustrated at the fiddly nature of the control scheme though, and it sucks that I feel I gotta knitpick like this but it's hard not too. The way that having the flash in fullscreen mode gives you an advantage over not using it due to better precision with mouse and cross hair. I know it really doesn't hurt anyone to play in fullscreen, but in my opinion that shouldn't be necessary. Possibly having a focus option would help.
The game delivers what it says it will, let's be honest, but in the end there's a lot more it could have put on the plate to help make a great game out of it.