Great potential game, but sort of a dissapointment
The thing I really admire about this game is the way that almost everything fits together so well. The soundtrack is very suiting and the SFX aren't invading, overly loud or unnecessary. The art style also falls in with this cool jigsaw puzzle quite well.
The only things that I find are making the game a bit less enjoyable are the game mechanics as a whole. The smooth turning animation is pretty, but elongated to such a degree it's almost invasive, considering a small chunk of beating this game effectively requires you to be very quick and agile in order to get from platform to platform efficiently. I would suggest tweaking the inclusion of the turning animation to either moving half of it into the opening sequence of your character running, or probably on a much more easy and necessary level just cutting the animation duration in two.
Sometimes the controls seem clunky as well, when you're trying to zip past baddies and up ladders, jumping at the right times and grabbing fruits the control issues sometimes unveil themselves. When I say clunky, I mainly mean occasionally it's hard to distinguish jumping height and distance as opposed to the walking speed, if you can make some sense of that. In a game like this, in my opinion, you have to nail the control scheme into the ground really effectively because majority of the finesse of playing this game is from.
This game is a really great idea, and don't get me wrong I do understand the game is in it's lightweight flash form but my position still stands as this has a lot it can become. Nevertheless I'm extremely pleased with the overall look and presentation of the game and the coordination you've implemented between all the features is admirable.