I really really like this. This was an especially well thought out and mature piece of work, and for that I commend you.
Your narrator was excellent, he represented the mood exactly as you intended it to be.
Your animation and illustration was done brilliantly, in my opinion. This obviously wasn't you using animation as a way to improve your skills solely, this was you using animation to prove a point. There is something truly mature and admirable about that.
Your statements, however pretty general, are presented really well. There were so many small artistic touches you used to make the world seem dreary, the sound design, the lack of colour, the luminosity of the phones in contrast-- it just all seemed to work.
My favourite part of this was that subtle comparison you made between the two at the end between the junkie and the iPhone user. That subtley shows great respect for your audience, which is another reason I honestly think this is a profondly meaningful and mature animation.
I can tell you presented exactly as you intended, well done!
Good idea, fairly humorous, but slightly offensive
I love the idea, of the story that is. But seriously using goanimate is a biiiiig no no.
If you had used flash and animated it yourself it would've shown effort to a much greater extent, because I too am I great fan of using songs to tell stories, but exploiting goanimate is a bad idea and demonstrates lack of respect to those that animate from scratch and I implore you to not use it in the future.
I really admire what this animation stands for when it goes all out and does extremely well with such a simplistic art style. I really love the way it can be so simple and still deliver such a high quality performance on all grounds.
I didn't find the laughs to be in any way cheap, and the voice acting complimented everything so well, it was amazing. Seriously, I can't tell you how many different artists make great cartoons with just sort of standard amature voice acting quality. There's a few out there that just know what to say with just exceptional expression and dignity into the mic and you're one of them.
This is the first time I've seen anything like this cartoon with multiple skits rolling along on Newgrounds, and it was really great. The way that they both have such great personalities potrayed gave it another sense of realism and believability, and it wasn't just some dude telling jokes into a mic with animations (exaggeration, but hopefully you get my point).
I really think that this animation is really a great example of how someone can pull off such a great cartoon purely with the shiny quality of the jokes and the voice acting.
Really well done.
This game is a good specimen of script used to serve a purpose that compliments the overall game's identity and theme. Although not a totally original idea, the concept for mechanics in this game shines in the way that it talks to the viewer. I found myself on several occasions getting very competitive and loving the way that the aiming system panned out. The only things I could say offered as a drawback were very minor features to the mechanics of the game, and aren't even worth noting.
The soundtrack was nice as it was diverse for each backdrop, which call me strange, but it added something for me. Although, the menu music and the music it matched in game was annoying after a while, considering the short loop time and repetitive nature of it.
I was originally going to talk about how there's a lack of gratification in the game, but in the long term it's hard to get a meaty feel out of a target based shooting game. The only lame thing is the length of this game is sub par in my opinion. Implementing more world and more insane target situations would be great. Possible putting in a "hardcore mode" or something which doesn't give you the extra circle for your cross hair, and requires you to really analyse the wind direction and speed. Small things like that can really offer a cool challenge.
In the gameplay, occasionally I'd find myself slightly frustrated at the fiddly nature of the control scheme though, and it sucks that I feel I gotta knitpick like this but it's hard not too. The way that having the flash in fullscreen mode gives you an advantage over not using it due to better precision with mouse and cross hair. I know it really doesn't hurt anyone to play in fullscreen, but in my opinion that shouldn't be necessary. Possibly having a focus option would help.
The game delivers what it says it will, let's be honest, but in the end there's a lot more it could have put on the plate to help make a great game out of it.
Great potential game, but sort of a dissapointment
The thing I really admire about this game is the way that almost everything fits together so well. The soundtrack is very suiting and the SFX aren't invading, overly loud or unnecessary. The art style also falls in with this cool jigsaw puzzle quite well.
The only things that I find are making the game a bit less enjoyable are the game mechanics as a whole. The smooth turning animation is pretty, but elongated to such a degree it's almost invasive, considering a small chunk of beating this game effectively requires you to be very quick and agile in order to get from platform to platform efficiently. I would suggest tweaking the inclusion of the turning animation to either moving half of it into the opening sequence of your character running, or probably on a much more easy and necessary level just cutting the animation duration in two.
Sometimes the controls seem clunky as well, when you're trying to zip past baddies and up ladders, jumping at the right times and grabbing fruits the control issues sometimes unveil themselves. When I say clunky, I mainly mean occasionally it's hard to distinguish jumping height and distance as opposed to the walking speed, if you can make some sense of that. In a game like this, in my opinion, you have to nail the control scheme into the ground really effectively because majority of the finesse of playing this game is from.
This game is a really great idea, and don't get me wrong I do understand the game is in it's lightweight flash form but my position still stands as this has a lot it can become. Nevertheless I'm extremely pleased with the overall look and presentation of the game and the coordination you've implemented between all the features is admirable.
Thanks! I wanted to make character turning around realistically. You can jump, either in place, left or right, even if you haven't turned fully. You move faster if you keep jumping, etc. The PC version will have much more puzzle elements, some levels would depend on you jumping of off the villagers.
In any case all the features and controls are made deliberately like so to make everything seem more "realistic".
You definitely went to quite a bit of effort to fulfill all the elements required to make a sturdy game right there. I can tell that there was plenty of time and though put into it by putting effort into the little things like backdrops and humorously long haired "beach babes".
It seems like it's really hard to come up with original 2 dimensional side scroller-type games now days with the remaining areas that are untouched running out. You managed to find one of these, a simple concept with plenty of levels and a sort of competition that just makes you insult yourself if you can't manage to beat the normal version.
Which draws me to my next point. You've incorporated a non-frustrating control scheme into a humorously animated concept with non stop suspense in it, and the only way you can stack onto this club sandwich: is by adding replay value. Looking down on the previous comments it seems as if a vast majority of those who had begun to play this game had felt the urge to go for the total banana and go for each of the medals too. Whether it's just thousands of overly competitive people gathering coincidentally to play this one game and comment, or this game has done it's job in drawing others to beat themselves personally.
In my opinion, this game has definitely achieved it's goal and deserves to be recognized as such. Adding features like Lava Mode and Speedrun gave the game even MORE replay value, a feature that most console games lacks immensely. 10/10. Very good work!
7, because i expected it to be a lot worse, but the stopping of the riff at around 35 seconds, to the brand new one around 45 seconds to the resuming of it around 1:15 was all abrupt. The start is cool anyway.
Well, i'm not gonna download it; but you've done what most people want you too!
Your art is pieced together in a way unique to me, and I think that, although it is... different... The structure of the people you make is very comical, and it would be interesting to see how you go about drawing one of these from scratch. That being said, why don't you do that?
I'm not sure, all I know is that this must've taken a while, and that it is really well done.
She's all twisted up though, hard to tell what she might be feeling..
If you're talking about that speedpaint vids, I'm afraid I can't make one of those at this moment... But... waitaminute!!!
You want me to reveal MY secrets, don't you? Well, It's not gonna be so easy, sugar!
You'll have to check my posts if you want to to discover anything about the way I do my illustrations, puffy lips!
I went through a range of emotions viewing this.
It was confusion, surprise, disgust, and inquisitive.
Though the art is AMAZING, and TOTALLY PRO, and must've taken a FAIR WHILE to make.
It's still pretty screwed up.
Incredible art! Incredible!
But what the fuck?
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